


Unit_to_unit_abilities_junctions (this tells the game what abilities the unit will have) Unit_stats_land (this tells the game what the units' combat stats are, as well as animation and other miscellaneous info) Unit_required_technology_junctions (this tells the game what arts need to be mastered before you can recruit the unit) Uniforms (this tells the game where to find the models for the game) For this example, I'll be creating a special Uesugi version of the naginata warrior monk cavalry, and setting it up to be recruitable in-game.įirst, you're going to need the following tables:īuilding_units_allowed (this tells the game what buildings are required for the unit to be created)Ĭdir_unit_qualities (this tells the game what type of unit it is)

Now, since adding new models is at present outside our (or at least my) abilities, this will deal with creating a unique vanilla unit. I tried to keep it from being a giant wall of text, but, there's not a whole lot of screenshotting I could do, so hopefully you can all follow along. If there are any questions, feel free to post em, and I'll see what I can do to answer them. I've been seeing requests for this, and since I figured out how to do it for myself, I figured I might as well write this up - now I'll be able to refer to it myself until I can do it from memory, too Hi all - first tutorial here, so hope it goes smoothly.
